Can anyone help me, I am trying to create water ripples that animate.
I was trying to use 'phase = clock' in the normal statement but it does
seem kind of fake and the ripples never die down or get smaller away
from the initial location as well as looking realy bad where it meets
the high field.
I looked in the Pov docs, but it didnt say much.
Can anyone help.
thanks,
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| Oliver
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